Android 事件分发机制
Android事件分发机制
源码基于 API 30
Activity 事件分发
流程图:
Activity#dispatchTouchEvent()
public boolean dispatchTouchEvent(MotionEvent ev) {
// 一般事件都是从DOWN事件开始,故此处为true
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
Activity#onUserInteraction()
默认实现为空
当activity在栈顶时,按home,back,menu键时会触发此方法
public void onUserInteraction() {
}
PhoneWindow#superDispatchTouchEvent()
在Activity#dispatchTouchEvent
中调用了getWindow().superDisaptchTouchEvent()
, 而我们知道getWindow()
返回的是PhoneWindow
,所以 间接的调用了PhoneWindow#superDispatchTouchEvent()
。
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
从上述方法可以看出,superDispatchTouchEvent
调用了mDecor
(不在此处详细介绍了)的superDispatchTouchEvent
。
DecorView#superDispatchTouchEvent()
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
DecorView
继承自FrameLayout
,所以super.dispatchTouchEvent(event)
会调用到ViewGroup
中的dispatchTouchEvent(event)
方法。
Activity#onTouch()
前面通过源码跟踪了getWindow().superDispatchTouchEvent(ev)
的调用过程,现在看一下onTouch()
。
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
当一个点击事件未被Activity
下的任何一个view
消耗时,就会调用此方法。如: 处理发生在Window
边界外的触摸事件。
Window#shouldCloseOnTouch()
public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
final boolean isOutside =
event.getAction() == MotionEvent.ACTION_UP && isOutOfBounds(context, event)
|| event.getAction() == MotionEvent.ACTION_OUTSIDE;
if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) {
return true;
}
return false;
}
主要是对于处理边界外点击事件的判断:是否是DOWN事件,event的坐标是否在边界内等。
ViewGroup 事件分发
从上面Activity
事件分发机制可知,ViewGroup
事件分发机制从dispatchTouchEvent()
开始。
ViewGroup.dispatchTouchEvent()
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
// ...
boolean handled = false;
// 过滤掉不安全的事件响应
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// DOWN事件下做初始化操作
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
// 取消和清除上一次的触摸对象
cancelAndClearTouchTargets(ev);
// 重置触摸状态
resetTouchState();
}
// 检查是否需要拦截处理
// Check for interception.
final boolean intercepted;
// DOWN事件或有触摸对象的情况下,检查是否需要做事件拦截处理
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
// 默认情况下是false,子view调用了父view的 requestDisallowInterceptTouchEvent() 改变
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
// false的情况下,会调用onInterceptTouchEvent,根据intercepted的值进行判断是否需要拦截
if (!disallowIntercept) {
// 一般情况下,不做拦截
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else { // 否则不拦截
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// 检查是否需要取消
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
&& !isMouseEvent;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
// 不拦截,不取消的情况下
if (!canceled && !intercepted) {
// If the event is targeting accessibility focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
// DOWN事件处理
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x =
isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
final float y =
isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
// 对当前view下所有的子view根据z轴的值大小,从小到大进行排序
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
// 从后往前遍历所有child,将事件传递
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
// 获取child
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// 如果child不能接收事件或者当前事件未在child内,则寻找下一个child
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
// 第一次查找,由于mFirstTouchTarget为null,所以newTouchTarget也为null
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
// 将事件分发到child, 如果child已消耗事件,则返回true
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
// 事件被child消耗,那么会将child复制给 mFirstTouchTarget和 newTouchTarget, 并结束查找
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
// 如果已经找到,newTouchTarget 不为空
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// 如果 mFirstTouchTarget 为 null,表明没有找到需要消耗该事件的child
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// 传递child 为null后,会调用 super.dispatchTouchEvent(),进入view的事件分发中
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else { // 找到了需要拦截的child, 进行后续事件处理
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
// Down 事件 拦截处理
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
// 其他事件调用child分发
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// ...
}
// ...
return handled;
}
ViewGroup.onFilterTouchEventForSecurity()
当视图被隐藏或者窗口被遮挡时,过滤掉该事件响应。
public boolean onFilterTouchEventForSecurity(MotionEvent event) {
//noinspection RedundantIfStatement
// 当视图被隐藏或者窗口被遮挡时,过滤掉该事件响应
if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
&& (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
// Window is obscured, drop this touch.
return false;
}
return true;
}
ViewGroup.requestDisallowInterceptTouchEvent()
设置是否允许父view拦截触摸事件, true 不允许,false运行。
@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
// We're already in this state, assume our ancestors are too
return;
}
if (disallowIntercept) {
mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
} else {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
// Pass it up to our parent
if (mParent != null) {
mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
ViewGroup.onInterceptTouchEvent()
onInterceptTouchEvent
的返回值决定当前viewGroup是否要对触摸事件进行拦截,如果为true,则进行拦截并终止事件往下传递,一般情况下不拦截。
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
ViewGroup.buildTouchDispatchChildList()
将child
根据z
轴值的大小进行从小到大排列(即 离用户的远近进行排列)。
public ArrayList<View> buildTouchDispatchChildList() {
return buildOrderedChildList();
}
ArrayList<View> buildOrderedChildList() {
final int childrenCount = mChildrenCount;
if (childrenCount <= 1 || !hasChildWithZ()) return null;
if (mPreSortedChildren == null) {
mPreSortedChildren = new ArrayList<>(childrenCount);
} else {
// callers should clear, so clear shouldn't be necessary, but for safety...
mPreSortedChildren.clear();
mPreSortedChildren.ensureCapacity(childrenCount);
}
final boolean customOrder = isChildrenDrawingOrderEnabled();
// 遍历child,根据getZ()进行排列
for (int i = 0; i < childrenCount; i++) {
// add next child (in child order) to end of list
final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
final View nextChild = mChildren[childIndex];
final float currentZ = nextChild.getZ();
// insert ahead of any Views with greater Z
int insertIndex = i;
while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {
insertIndex--;
}
mPreSortedChildren.add(insertIndex, nextChild);
}
return mPreSortedChildren;
}
ViewGroup.getTouchTarget()
根据child获取触摸的对象,第一次执行时,返回值为null。
private TouchTarget getTouchTarget(@NonNull View child) {
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
if (target.child == child) {
return target;
}
}
return null;
}
ViewGroup.dispatchTransformedTouchEvent()
将当前事件进行child分发,当child为null时,调用super.dispatchTouchEvent()
,返回true,代表事件已被消耗。
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (!child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
View 事件分发
ViewGroup.addTouchTarget()
获取TouchTarget
并将其赋值给mFirstTouchTarget
。
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
View.dispatchTouchEvent()
touch事件最终会传递到View
的dispatchTouchEvent
中,根据其返回值决定是否会消耗该事件。
public boolean dispatchTouchEvent(MotionEvent event) {
// ...
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
// DOWN事件下停止上一次的滚动事件
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
// 过滤到不安全的事件响应
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
// 先处理setOnTouchListener中的onTouch方法,如果返回true,则不再进行方法传递
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
// 如果mOnTouchListener == null 或 mOnTouchListener.onTouch() 为false,则会调用onTouchEvent()方法。
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
补充点
action与actionMasked的区别:
相同点:
都表示此次MotionEvent的事件类型-手指按下/移动/抬起不同点:
action 无法直接识别第二根手指的按下与抬起,而 actionMasked 可以。action 的类型有 按下、移动、抬起,而 actionMasked 有额外两种类型:
ACTION_POINTER_DOWN - “已经有手指按着了,又按下了新手指”
ACTION_POINTER_UP - “手指抬起了,但仍有其它手指按着”使用建议:
action比actionMasked少了多指识别,适合"检测点击位置"、"记录按下时间"这种只涉及按下抬起的动作。
对于单指拖拽动作要确保用户只用一根手指,不会出现类似“按下第二根手指后抬起第一根手指,继续拖拽”这种临时多指的动作,否则位置会跳。
actionMasked比action更全面,无论处理简单拖拽还是复杂的多指事件都适用。
fun parseActionString(actionMasked: Int): String {
return when (actionMasked) {
MotionEvent.ACTION_DOWN -> "按下"
MotionEvent.ACTION_POINTER_DOWN -> "按下(已有其它触摸点)"
MotionEvent.ACTION_MOVE -> "移动"
MotionEvent.ACTION_POINTER_UP -> "抬起(仍留其它触摸点)"
MotionEvent.ACTION_UP -> "抬起"
MotionEvent.ACTION_CANCEL -> "取消"
else -> "未知"
}
}
思维导图
本文链接:https://jxiaow.gitee.io/posts/149503c8/
版权声明:本博客所有文章除特别声明外,均采用 BY-NC-SA 许可协议。转载请注明出处!